Radar upgrade :It will get the ability while passively standing still to detect all nearby enemies within a 30 meter perimeter of it.Īnti-Tank upgrade : Double the damage of this anti tank gun and make it penetrate a little bit more ( 20 %), it´s very weak and nobody uses it because it´s not worth it, with this upgrades it would be perfectly in some metas and would be useful. Suggestions: Make it a passive that has 10 more meters of range, make his MG suppress enemies, at veterancy 1 his armour will be upgraded to 50 front armour, 30 side armour and 15 rear armour, and make it a little bit faster, reason: 30 fuel, with 30 fuel I would prefer to buy a marder. SDK-222 ( for Afrikakorps too ): Very low damage, bad range, very slow for what it is. And one last thing I'm gonna talk about the Stug: Distance range: I would want to see it as a passive ability for the stug that makes him have more range than any other tank as a passive ability, with this I am not meaning to make it be OP, my point is to make him has 5 more meters of range than a normal tank, this change would be nice for the release to be able to buy this tank and don't say: Wtf is this? Stug III G and D ( for Afrikakorps too ): Weak penetration in many ways with no sense: Stug is more expensive than the sherman counting the support elements upgrade to be able to buy it and his cost is 50 fuel, and it's weaker than the Chaffee, his penetration in real life was made to destroy any armour tank without problem (check it by yourself in the wikipedia), in game, his penetration is a joke, I tested more than 10 matches that 10 bullets of Stug are equal to 7-9 bounces against a simple sherman with no armour, before someone says it's logic, please, read the wikipedia and be honest, this is an insult for this tank, another thing I want to talk about it's his armour: The stug armour it's very weak in everything, I understand it's supposed to be worse than most of the tanks, but a small buff for its amour would be awesome without doubt, just 30-40 more armour.
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